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🎯 Tournament Monté — X Games GG / PP
Offered with ❤️ by Paquita from Petanqueland.fr
ℹ️ Ladder tournament: Round 1 = random draw (mêlée). Then, at each round, the winners play against winners and the losers against losers (grouped by number of wins) — ranking updated in real time after each result.
📋 Participants list
✏️ Enter the teams in the list on the left
then click on LAUNCH THE RANDOM DRAW to start!

📖 User guide & detailed features

The GG/PP ladder tournament from A to Z: every setting, every button, every rule.

Contents
  1. What is a ladder tournament?
  2. Tournament settings
  3. Format & number of teams
  4. Number of games
  5. Entering teams
  6. Launch the random draw (Round 1)
  7. Enter the scores
  8. Following rounds: winners/losers
  9. Bye teams
  10. The ranking
  11. Save & resume
  12. Export / Import
  13. Print & official PDF
  14. Clear everything
  15. How pairing works
  16. Frequently asked questions
📥 Import a list from a file (Notepad / Word / Excel)
At the top of the list, two buttons: 📄 Template (downloads a file .txt of example, already commented, to fill in) and 📥 Import (loads your file and fills the list automatically).
Format: one team per line, players separated by a + (e.g. Jean Dupont + Marie Martin for a doubles team).
Word → "Save as → Plain text (.txt)". Excel → "Save as → CSV". The separator (;, comma or tab) is detected automatically; empty lines and those starting with # are ignored.

1. What is a ladder tournament?

The ladder tournament (also called "GG / PP", winners/winners — losers/losers) works as follows:

  • Round 1 = random draw : the teams are drawn at random.
  • Following rounds : teams are grouped according to their number of wins. Teams that have won as many matches play each other. So the winners face winners and the losers face losers.

Result: the more you win, the more you "climb" and the more you meet strong teams. The winner is the team at the top of the ranking at the end.

2. Tournament settings

Organiser / Club & Date

Optional fields that appear at the top of the official PDF and are saved in the backup.

3. Format & number of teams

Buttons Singles / Doubles / Triples : they determine the number of players to enter per team (1, 2 or 3).

The field "Number of teams" (from 4 to 64) automatically creates the entry cards on the left.

4. Number of games

The field "Number of games" sets the number of rounds in the tournament (from 2 to 12). It is shown in the top banner ("Ladder Tournament — X Games") and determines when the winner is designated.

💡 You can change it even during the tournament: the display and the end adapt.

5. Entering teams

In the left column, each card "Team N" has one line per player: Name + Licence (optional). If a name is left blank, a default name is used.

6. Launch the random draw (Round 1)

The yellow button 🎲 LAUNCH THE RANDOM DRAW — ROUND 1 reads the entered teams and creates the first round with a random draw.

⚠️ Launching this button again starts everything over (new draw for round 1). To continue, use the "Launch next round" button that appears at the bottom of a completed round.

7. Enter the scores

Three ways to enter a match result:

1
The fastest — click on the winning team (its box or its score): it automatically takes 13 and a window opens with the numbers 0 to 12 to choose the loser's score. Both scores fill in at once.
2
With the keyboard : type directly into the score boxes.
3
Right / left side: clicking on the left designates the left team as winner, on the right the right team.

The winning team turns green with the label ✓ Winner and the ranking updates immediately. A match cannot end in a tie.

8. Following rounds: winners against winners

When all matches in a round have a score, the badge ✅ Round complete appears and a blue button ⚡ LAUNCH NEXT ROUND — LADDER (GG/PP) creates the next round.

This new round groups teams by number of wins : 2 wins against 2 wins, 1 against 1, 0 against 0, etc. At the last round, a banner announces the winner and the button 📄 GENERATE OFFICIAL PDF appears.

✅ The software also avoids, as much as possible, making two teams that have already met play again.

9. Bye teams (odd number)

A team on a bye does not play the round but receives a awarded 13-0 win. This happens if the number of teams is odd, but also when a level (same number of wins) has an odd number of teams: to keep the strict winners/losers separation, a team from that level is then given a bye rather than moved to another level. So there can be several byes in the same round. The software prioritises a team not yet given a bye, to stay fair.

10. The ranking

Always shown under the rounds. Columns:

ColumnMeaning
VWins (a bye counts as a 13-0 win)
DLosses
BPBowls / points for (scored)
BCBowls / points against (conceded)
DiffDifference BP − BC

Order: first the wins, then the difference (Diff), then the points scored (BP). The top 3 receive a gold / silver / bronze badge.

11. Automatic save & resume

The tournament is saved automatically in the browser after each score and each round. If you close the page and come back, everything reloads by itself. The button 💾 Save forces an immediate save with confirmation.

12. Export / Import (file)

  • ⬇️ Export (file) : downloads a file .json with the whole tournament, to keep or transfer to another PC.
  • ⬆️ Import (file) : reloads a .json exported and restores everything identically.

13. Print & official PDF

  • 🖨️ Print : opens the print window directly with a clean PDF (without the browser headers/footers), black on white, economical on ink.
  • 📄 GENERATE OFFICIAL PDF (at the end of the tournament): downloads the summary PDF (all rounds + final ranking).

14. Clear everything

The button 🗑️ Clear all clears the tournament and the browser backup, after confirmation. Remember to export the .json file before if you want to keep a record of it.

15. How pairing works (for the curious)

From round 2 onwards, the software:

  • Sorts teams by number of wins (then by points difference).
  • Groups teams by exact number of wins.
  • Pairs the teams within each group (winners with winners…), avoiding rematches if possible.
  • If a group has an odd number, the lowest-ranked team in that group is given a bye that round (awarded 13-0 win) — it is not ever sent to play against another level.
✅ Guarantee: at each each round, a winner never plays ever against a loser. When a level has an odd number of teams, a team is given a bye rather than "dropping" down a notch. So there can be several byes in the same round (fair rotation).

16. Frequently asked questions

I closed the page, did I lose everything?

No: resume is automatic on the same browser. If in doubt, export the file .json.

Can a winner be drawn against a loser?

No. Grouping is based on the total number of wins (the "level", shown in yellow above each group of matches). A team only meets teams with the same number of wins as itself — that is the official FFPJP Swiss system.

⚠️ Be careful not to confuse: in the 3rd or 4th round, two teams on "1 win" can face each other even though one has just won its round and the other has just lost theirs. This is normal : they have the same total of wins (e.g. one did win-loss, the other loss-win). The badge "X W" on each team confirms they are at the same level. If a level has an odd number of teams, a team is given a bye given a bye (13-0) instead of changing level.

Is it all free?

Yes, 100% free, offered by Paquita from petanqueland.fr. 🎯

Loser's score
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