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Total articles: 193
📋 FIPJP rules

Throwing circle:
size, placement and feet

Official rules Throwing circle FIPJP / FFPJP Read time: 7 min
The throwing circle is a basic rule — yet one of the most poorly applied on the courts. A misplaced circle, a foot edging over the rim, leaving too early after the throw... These errors seem trivial but can invalidate a boule, reignite a dispute or change the outcome of an end. Cette fiche reprend la règle officielle FIPJP de façon claire pour jouer proprement et mieux comprendre l'arbitrage. 2 types de cercle tracé au sol ou cercle rigide homologué 2 pieds entiers à l'intérieur du cercle pendant tout le lancer 0 exception la règle s'applique à tous les joueurs sans dérogation
📋 Contents
  1. What's the throwing circle for?
  2. Drawn circle, rigid circle: the two official options
  3. Regulation circle size
  4. Circle placement on the court
  5. The feet-in-the-circle rule
  6. Practical scenarios on the terrain
  7. Common mistakes to avoid
  8. FAQ — your frequent questions

What's the throwing circle for?

The throwing circle has two official functions in the FIPJP rules:

  • 🎯Defining the starting point of each throw — the jack (cochonnet) and then all the boules of the end are thrown from this circle. Its position therefore determines the measured distance and the validity of each shot.
  • ⚖️Guaranteeing fairness between players — by fixing an identical position for everyone, the circle stops a player from quietly moving their throwing point from one boule to the next or from one end to the next.
  • 🔄Serving as a reference for the next end — at the end of an end, the circle is repositioned around the cochonnet that has just been scored. The continuity of play rests on this regular relocation.
📄 Principe FIPJP Le cercle de lancer matérialise la zone d'où le joueur doit lancer. Il est tracé ou posé au sol et doit répondre à des critères précis de taille et de placement. Son non-respect peut invalider le lancer ou entraîner une sanction selon les circonstances. Source : Règlement officiel FIPJP — Article sur le cercle de lancer

Drawn circle, rigid circle: the two official options

The FIPJP rules recognise two ways of marking out the throwing circle. These two options aren't equivalent in all circumstances — and since 2026, the use of the rigid circle has been strengthened in official competition.

⭕ Circle drawn on the ground

Drawn by hand with a finger, a stone or a stick. Valid in friendlies and in competitions that don't provide a rigid circle. Must respect the regulation diameter.

✓ Allowed 🔵 Approved rigid circle

A circle made of plastic or other hard material, with a regulation internal diameter. Mandatory in official competition when the organiser provides one. Folding versions allowed if approved.

✓ Mandatory in sanctioned competition ⚠️ Unapproved rigid circle

A homemade rigid circle, the wrong size or not approved by the FIPJP/FFPJP doesn't replace a regulation circle. It can be contested in competition.

⚠ Subject to conditions 🚫 Circle absent or not marked out

Playing with neither a drawn circle nor a rigid circle isn't compliant with the rules. In an umpired competition, the umpire can step in to require the circle to be placed before play continues.

✗ Not compliant 🔗

Since 2026, the FFPJP has strengthened the requirement to use a rigid circle in official French competitions. Our dedicated article details all the new developments on the mandatory rigid circle in 2026.

Regulation circle size

The FIPJP rules precisely govern the diameter of the throwing circle. It's not a detail: a circle that's too big allows advantageous throwing positions, a circle that's too small restricts the player in a non-regulation way.

Circle type Diameter Measurement reference Status
Circle drawn on the ground 35 to 50 cm Internal diameter of the drawing Compliant
Approved rigid circle 35 to 50 cm Internal diameter of the circle Compliant
Approved folding rigid circle 35 to 50 cm Internal diameter when deployed Allowed if approved
Out-of-spec circle (too big or too small) < 35 cm or > 50 cm — Not compliant
⚠ A point of attention for organisers

A club or organiser that provides non-compliant rigid circles (out-of-spec diameter or an unapproved model) exposes the competition to disputes during play. Checking the equipment's approval before the competition avoids this kind of dispute.

Circle placement on the court

The circle can't be placed just anywhere. The rules impose minimum distances to respect relative to the court's features. A misplaced circle can be contested before the first boule is even played.

🧱 Distance from fixed obstacles

The circle must sit at a minimum distance from walls, edging, trees and any fixed obstacle on the court. A circle flush against a wall is not compliant.

⚽ Distance from other circles

In competitions with several adjacent games, the circles must respect a minimum distance between them. The proximity of another game can invalidate a placement.

🏁 Authorised playing zone

The circle must be placed within the playing zone defined for the game. Outside the zone or on a court boundary, it isn't compliant.

🔄 Continuity from end to end

Between each end, the circle is repositioned around the scored cochonnet. This relocation must itself respect all the regulation placement distances.

💡 Paquita's advice

On tight courts or in competitions with many simultaneous games, circle placement is the number-one source of avoidable disputes. Taking 5 seconds to check the position before starting the end avoids disputes during the game — and needless tension. If in doubt, call the umpire before the first boule.

The feet-in-the-circle rule

It's the most important rule for players — and the one that generates the most involuntary faults. The FIPJP rules are precise on three obligations that follow on from each other in time:

1️⃣ Before the throw — both feet entirely inside the circle When preparing to throw, both feet must be entirely inside the circle. A foot on the rim, a heel overhanging — that's a fault. The notion of 'entirely' includes the sole of the foot, the heel and the toes. ✓ Compliant if both feet are entirely inside 2️⃣ During the throw — no ground contact outside the circle During the throwing motion, the player must not take support on the ground outside the circle. Some players, when shooting, tend to place the tip of a foot outside the circle for balance — that's an infringement. ✗ Fault if external support is taken during the motion 3️⃣ After the throw — don't leave the circle before impact The player must stay in the circle until the boule has touched the ground. It's the most frequent error: the body's natural forward motion after a shot brings the foot out before impact. Even if involuntary, it's an infringement. ✗ Fault if the foot leaves the circle before the boule's impact ⛔ The most frequent fault

Leaving the circle early after a shot. The body's forward motion is so natural that the majority of players don't realise they cross the rim before their boule lands. In an umpired competition, it's an infringement the umpire can flag — and which can invalidate the throw.

Practical scenarios on the terrain

👟 Un talon dépasse légèrement du cercle pendant le lancer Les deux pieds doivent être entièrement à l'intérieur. Un talon qui mord le bord du cercle — même de quelques millimètres — est une infraction réglementaire. En partie arbitrée, l'arbitre peut intervenir. → Infraction — pied hors cercle 🏃 Le joueur avance d'un pas après son tir — sa boule est encore en l'air Sortir du cercle avant que la boule touche le sol est une infraction, même si la boule a déjà quitté la main. Le règlement impose de rester dans le cercle jusqu'à l'impact au sol. → Infraction — sortie anticipée ✅ Le joueur lance, attend l'impact, puis sort du cercle Parfaitement conforme. Le joueur a respecté les trois conditions : pieds entièrement dans le cercle, pas d'appui extérieur pendant le geste, sortie après l'impact de la boule. → Lancer conforme 📐 Le cercle tracé est trop grand — 55 cm de diamètre Un cercle hors norme (au-delà de 50 cm) n'est pas conforme. En concours arbitré, l'adversaire peut contester et l'arbitre peut demander de rettracer un cercle réglementaire avant de jouer. → Cercle non conforme — à corriger 🧱 Le cercle est posé à 20 cm d'un mur de terrain Trop proche d'un obstacle fixe. Le placement n'est pas conforme aux distances réglementaires. Avant la première boule, l'adversaire ou l'arbitre peut demander le repositionnement du cercle. → Placement non conforme — appel arbitre ♿ Un joueur handicapé ne peut pas garder les deux pieds dans le cercle Le règlement FIPJP prévoit des adaptations pour les joueurs handicapés — notamment ceux en fauteuil roulant. Ces adaptations sont encadrées par des règles spécifiques et ne constituent pas une infraction. → Adaptation réglementaire prévue

Common mistakes to avoid

  • ✗A foot touching or crossing the rim — check that each foot is entirely inside, including heel and toes, before throwing.
  • ✗Leaving the circle before the boule's impact — the most common fault, often involuntary. Drill this reflex in training so the wait becomes automatic.
  • ✗A drawn circle that's too big 'to be comfortable' — an out-of-spec circle advantages the player and can be contested. Stay within the 35–50 cm range.
  • ✗A circle placed too close to a wall or edge — the placement must respect the regulation distances from obstacles. Don't improvise on a tight court.
  • ✗Using an unapproved rigid circle — in competition, only approved circles are valid when the organiser provides them. Don't bring your own non-compliant circle.
  • ✗Moving the circle between two boules of the same end — the circle stays in place for the whole end. Moving it between two throws is an infringement.
⏱️ The 3-step reflex

Before each end: (1) check the circle is properly placed, (2) place both feet entirely inside, (3) wait for the boule to touch the ground before stepping out. These 3 seconds of rigour prevent 90% of disputes related to the throwing circle.

FAQ — Your frequently asked questions

Yes. Once placed at the start of the end, the circle must not be moved until the end of that end — whether between two throws by the same player or between the two teams' turns. Moving it is an infringement. If the circle is accidentally shifted (a player steps on it, a boule hits it), it must be put back in its original position. Yes, provided the regulation diameter is respected and the drawing is visible. On hard ground, the circle is often drawn in chalk or marked with a dab of temporary paint. In an official competition on hard ground, rigid circles are usually provided by the organiser and their use is mandatory. In an umpired competition, the umpire can invalidate the throw and ask for the boule to be replayed. In the event of a repeat offence or a deliberate fault, a disciplinary sanction may be added. In a game without an umpire, the opponent must flag the infringement immediately — not after the boule has come to rest. A late dispute is hard to uphold. Ideally, the circle should be laid flat on the ground. On an uneven court, a slight tilt may be unavoidable — what matters is that the circle is stable, that its position is clearly defined, and that the player can place both feet entirely inside it. A circle that moves or won't stay in place must be replaced or drawn on the ground. No. The rules don't allow ground support outside the circle, neither during the motion nor during the wait-for-impact phase. A player who places the tip of a foot outside the circle to balance during their shot is infringing. The throwing technique must be adapted to stay in the circle until the boule's impact. Yes. The cochonnet throw at the start of the end is subject to the same circle-position rules as the boule throw. The player throwing the jack must have both feet entirely inside the circle and wait until the cochonnet has come to a complete rest before stepping out — not ground impact, but full immobilisation. Our article on the validity of the jack throw détaille les conditions complètes. 📚 Sources officielles
  • 🔗 Official FIPJP Rules — fipjp.com
  • 🔗 Official FFPJP Rules — full commented version on petanqueland.fr
📎 Articles liés Rules Jack distance: 6 to 10 metres — and not only that Rules Validity of the jack throw — complete official procedure Rules Dead jack during an end — the 7 official cases Rules How long to play? The one-minute rule 2026 Rules Sweeping = card — Article 10 clarified Umpiring Umpiring videos — decisions and applications of the rules Refereeing Laser measuring: video refereeing is coming to your clubs Full rules Official FFPJP rules — full commented version

© La Pétanque by Paquita — petanqueland.fr
Content based on the official FIPJP rules. In case of doubt, always consult the official version in force.

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← Previous article2026 rules update explained: what really changes (and what doesn't)Next article →Pétanque rules: distance of the jack (cochonnet) from 6 to 10 metres
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