01The rule sets the framework, not your strategy
The jack must be thrown at a regulation distance, but the rules don't force you to play a single distance. It's precisely this space for decision that interests the experienced player. At 6 metres, the game is compact: a well-placed bowl can close a line, a missed shot often leaves an immediate reply. At 9 or 10 metres, the gaps in reading and in weighting become more visible; the point demands more length, and the shooting bowl must produce a more demanding trajectory.
The right question is therefore not “far or near?”, but “which distance makes our first intention the most reliable?”. A team of consistent pointers may prefer a distance that leaves several placement zones. A team with a reliable shooter will sometimes look for a distance where the opposing head bowl becomes a clear target. The choice is collective, even if only one person throws the jack.
Simple reference point: mentally measure the distance between the circle and the jack, then picture the landing zone of your first bowl. If you can't see the delivery, the distance hasn't been chosen yet.
02Read the terrain before looking for the distance
A terrain isn't homogeneous. A harder strip, a slight lateral slope, a patch of fine sand or a series of holes can transform a throw that was well weighted. Before rolling the jack, look at the bowl's path: where does it slow down? where does it deviate? which zone offers a regular surface for three metres around the jack? The jack must be placed where your team's qualities remain exploitable, not in the zone that looks prettiest from the circle.
On an uneven terrain, the distance also lets you move the game towards a known texture. If the short zone is very hollow but a smoother strip appears at the back, 9 metres can be easier to play than 6. Conversely, a hard and rolling terrain can favour a short distance, as it limits the magnitude of errors and gives more control over the approach bowl.
03Align the jack with your strengths
The chosen distance must serve everyone's role. The pointer prefers a zone where the bowl can be placed with a controlled speed and where the first point doesn't require a feat. The shooter needs to see the target and to have a space that doesn't turn every shot into a lottery. The middle must be able to switch from one intention to the other without completely changing their technique.
Also observe the dominant hand and your team's habits. A distance where you naturally point with a half-lob can be more profitable than a theoretically ideal distance for a shot you only pull off one time in two. The jack is an invitation to play your real percentage, not a show of courage.
04The score should influence the throw
The same terrain isn't played the same way at 3–3 or at 11–12. When you're well ahead, you can choose a distance that reduces explosive scenarios and gives you a simple first point. When you're behind, a longer or more demanding zone can create more gaps, provided you don't give away a multi-point end for free.
The score doesn't dictate everything: it adds to the reading of the remaining bowls and the team's mental state. An opposing team that has just missed twice long doesn't need to be put back in its favourite zone. Conversely, if your shooter lacks reference points, avoid placing the jack at a distance where every decision will be a duel.
| Situation | Often logical choice | Goal |
|---|---|---|
| You're leading | Known distance | Limit the opening |
| You're behind | Distance that creates gaps | Increase options |
| Tricky ground | Most regular zone | Reduce chance |
| Opponent very strong at pointing | Distance that favours your shooting | Change the duel |
05The mistakes that make the jack useless
The first mistake is always throwing at the same distance on autopilot. The second is choosing a length because it's impressive: a 10-metre jack isn't brave if your team has no plan for the first bowl. The third is not looking at the zone after the throw. If the jack stops in a hollow, you must immediately adapt the call and the delivery; clinging to the initial plan often costs a bowl.
Also avoid throwing too quickly. The thrower should ask their team for one short piece of information: “Where is our strong zone?” or “Which distance bothers their shooter?”. One clear sentence is worth more than five contradictory opinions. The decision must then be owned: an average strategy executed with conviction beats a brilliant choice debated until the last moment.
In practice, don't just note whether the point was won. Note whether the chosen distance let you play your natural technique. You'll then learn which zones really give you confidence.
06The 30-second decision routine
Before the throw, make three readings. First, the surface: where is the ground most honest? Next, the strengths: which distance gives your team a realistic first bowl? Finally, the game: should you reduce the risk or create a break? Once the answer is formulated, throw the jack cleanly, without trying to correct it in the air. Tactical precision starts with a simple, owned choice.
You can also test two zones in practice: a short distance and a long distance on the same terrain. Play three ends in each zone, noting the quality of the first point, the ease of shooting and the number of improvised decisions. This small protocol gives a more reliable map than the impression left by a single bowl.
Understanding surfaces, spotting the zones that trap bowls and building a plan adapted to each terrain.
Discover the guideFAQFrequently asked questions
Can you freely choose between 6 and 10 metres?
Yes, within the framework of the rules and the throwing conditions. The distance must remain regulation and suited to the terrain.
Should you always throw the jack far when you shoot well?
No. An efficient shooter needs a readable target; a shorter distance can sometimes offer a cleaner line and better control the risks.
Which distance to choose on a very uneven terrain?
Choose the most regular zone, even if it isn't the closest. The ground must reduce the randomness on the first bowl.
Should the score really change the distance?
Yes, because the acceptable level of risk isn't the same when you're leading or when you need to claw back several points.
Who decides the distance in a team?
The thrower executes, but the decision must be collective and brief: everyone contributes a reading, then the team owns the choice.